

Perfect dark n64 code#
Harbour Masters, the developer behind the recently released Ocarina of Time port, says it plans to work on a similar PC port of Majora’s Mask in the future, once its code is decompiled by fans. Once the code is completely decompiled, a native PC port can technically be created. Work on decompiling Perfect Dark sits at just under 70% complete. The Perfect Dark series, beginning with Perfect Dark for the Nintendo 64, has been a fan favorite for years.The initial Perfect Dark won Nintendo 64 gamers over by being eerily similar to another. Meanwhile, a project focusing on Paper Mario claims to be around 60% complete, while a Banjo-Kazooie decompilation currently sits at around 55% progress, a Mario Kart 64 project is at a little over 25% and a Space Station Silicon valley one lies at around 30%. Some developers have been more forthcoming with this information, however.įor example, a decompilation of Perfect Dark being worked on by Ryan Dwyer is currently claimed to be just under 70% complete, with ports planned for not only the final PAL, NTSC and Japanese releases of the game, but also the NTSC and PAL beta versions. Reverse engineering projects such as these are technically made legal because the fans involved do not use any leaked content or copyrighted assets.īecause the more than 20 decompilation projects currently ongoing are all being handled by different developers, not all have a clear indication of how much progress is being made. The belief is that this helps shield the projects somewhat from legal ramifications. NINTENDO 64 (N64) - PERFECT DARK Game - NEW & FACTORY SEALED - Goldeneye Rare.
Perfect dark n64 software#
Players often have to provide their own legally-sourced N64 ROM for these games to work – the software then takes those assets (such as character models, audio and textures) and combines them with the code to create a native PC version. The Perfect Dark release date is still going to be a number of years away. Watch on YouTube Subscribe to VGC on YouTube
